﻿using UnityEngine;

public class ThreatCell
{
    #region Public Variables
        public float mPendingThreat = 0;
        public float mThreatDampening = 0;
        public DirectionalThreatCell[] mDirectionThreatCells;
    #endregion

        public ThreatCell()
        {
            mDirectionThreatCells = new DirectionalThreatCell[(int)DirectionEnum.Count];
            for (DirectionEnum direction = DirectionEnum.First; direction < DirectionEnum.Count; direction++)
            {
                mDirectionThreatCells[(int)direction] = new DirectionalThreatCell();
            }
        }
}
